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Codes for Gabriel Knight 2: The Beast Within

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1.> Walk over to the desk; Click on the newspaper to readit. Click on it again in inventory to make out some words. Take the car keys fromthe hook on the wall. Open the duffle bag. Pick up the letters, wallet,and dagger that are in it. Click on the note on the wall to read it. Readthe two letters that are in your inventory. Click on the stationary onthe desk towrite a letter to Grace; it should now show up in your inventory.Leave thefarmhouse interior. Go right till you're at the edge of theforst, thenClick right on the tree line to investigate the scene a bit; youshould find a flattened patch of ground. Pick up the hairs from that spot.Check the muddy area by the water trough (the log-like thing) to find a pawprint; examine it. Go into the barn (to the left of the car) Click onthe cement. Go back to the muddy area and use the cement on it to make a castof the paw print. Go back over to the muddy spot and take the cast. Clickthe car keys on the car to drive off. Select Thalkirchen from the Munich map.Click onthe zoo sign that talks about wolves. Click on the wolves to tryto callthem. Go talk to the zoo worker; you'll learn about missing zoowolves.Make sure you ask him everything possible; the conversationautomatically ends when you've asked everything you need to know. Go left.Talk to Klingmann. Ask him about "Himself," twice, then"Research," then"missing wolves," then "How long have the wolvesbeen missing?" Go throughall dialogue choices; eventually he will say "Thomas,"which is what youneed him to say. Return to the farm after you do. Once inside, gotothe tape recorder controls. Click on the tape labelled"Klingmann," thenclick on the Load A button. Click on any blank tape, then clickon theLoad B button. Click on the "splice" button. On thesplice control screen,pick words from the dialogue (Klingmann's voice, not your own!)until the splice buffer says "Thomas? Herr Doktor Klingmann here. Showour wolves to Mr. Knight." Click on the transfer button, then exit thetape recorder. Go back to the zoo. Check Klingmann's coat. You'll find a receipt inan insidepocket; take it. Now take the tape labelled "KlingmannSplice Tape" fromyour inventory and click it on the walkie-talkie. Now go to thewolf Kennelsto meet Thomas again. Click on Margarite (one of the wolves) tocheck hertag. Click on her again; you'll pet her and get a few hairs. Nowleave thezoo and head back to the farm. Look at the receipt in Inventory.Turn itover in inventory (click when cursor becomes an arrow to dothis). Click on the words to try to read them. They're backwards, soclick thereceipt on the mirror to read it. Now go to Marienplatz incentral Munich,click left, then on the spot in the middle (green lighting), thenclick on the open office doors. Talk to Ubergrau; pick every dialoguechoice. Go to the University. Click the wolf hair from the farm onMichael. Then click the wolf hair from the zoo on Michael. Then give himthe paw print cast. Try to exit the room, and you'll get an evidencereport. Go to Marienplatz again, click right. You'll walk all the way tothe corner.Click around the corner to go onto Dienerstrasse. Click on theright side of the street to find the post office building. Click the"Gabriel-to-Grace envelope #1" on the Post Office Doors. Now go up one blockfrom the post office and click on the doors of the building on the right (thehunt club).Talk to Xavier, and tell him you're an avid hunter. Now go toUbergrau'soffice again. Go in, and ask him for the family papers. He'll sayit'lltake a while to find 'em, so you've got to kill some time. Goback to themain street and click "down" on the concrete wall to goto the subway.Choose the place with the police station (P...whatever. Upperright cornerof the map, should be in yellow). After the desk guy tells you(in German)to go take a hike, go back to Ubergrau's office; he'll have thepapers readyfor you. Now go BACK to the hunt club. Tell Xavier you're froma prominent German family, then take the family papers frominventory andclick them on Xavier. That ends Chapter 1...watch the movie. Nowwe go to Grace.

2.> Click "down," then on the door. Exit to mainhall. Talk to Gerde about Gabriel and research several times. Actually, go through allchoices. Go outside (the gray doors), then take the path down the left. Goright, andclick on the Gasthof (building farthest right). Talk to WernerHuber (thebartender) about the case. Go through all dialogue choices. ExittheGasthof and walk over to the building with the blue doors. Clickon the leftblue door (the one that ISN'T raised up on steps). Click on thewindow (thecenter portion) You'll meet Herr Habermas. Use each dialoguechoice. Go back to Schloss Ritter, and back to Gabriel's bedroom. Checkthe fireplace. Click on the tools on the fireplace to get a close-up,then click again to get a screwdriver. Examine the bare patch on thefireplace. Click the screwdriver on the rivet in the bare patch. Open the closet.Click on the opening to go through the secret passageway. Click on theright side of the hallway to find Gerde's room. Look in the closet you justcame out of. Take the library key (hanging at top of the closet) Go back toGabriel's bedroom. Click the library key on the locked door. Click on theoccult bookshelf (2nd column from left) Discover that Grace is a bitchin thefollowing fight. Read the warning letter to Ludwig that justshowed up in your inventory (it was in the werewolf book) Read the werewolflore book (there are several pages, and it's really quite interesting).Checkthe shelf on the far right for Christian Ritter's journal. Readit ininventory. Click the cursor when it reads "exit" overthe desk. Click Professor Barclay's card on the phone on the desk. Check thebiography shelf(leftmost column of books). Go back to town square, and back intotheGasthof. Talk to Werner again, this time about Ludwig. Go to theRathaus Courtyard. Click on the closed window of town hall again. Gothrough all dialogue options. You'll wind up in the dungeon (no, you WANTEDto be there. Really.) Examine the dungeon window. Click on the church in thewindow close-up. Exit to the Courtyard. Click on the closed windowagain. Run through all dialogue choices again; he should give you a note. Goto St. Georg's Church. (click left from the entrance to the square andup those steps to the door) Give the Mayor's note to the priest (he's theguy you wind up standing next to). Go to the Courtyard again. Click onthe closed window AGAIN. Pick the dialogue choice "ChurchRecords." Go to Schloss Ritter. Go to the library, sit at the desk, and click on thetypewriter on the desk in the library. Go to the main hall. Click the newpackage (no address on it) on Gerde. Go to thevillage. Walk up to the post office (it's on the right side of the screen,"north" of the Gasthof) Click the addressed package on the postmistress to mailit. Click your wallet on the postmistress to pay for postage (hey, it'sjust like real life!) That will end Chapter 2...including a visit from some verystrange Americans, and back to Gabriel we go...

3.> Read the newspaper. Check Von Glower's card ininventory-click on it toget his address. Go to Ubergrau's office. He'll give you Gracie'spackage.Open the package in inventory to read the letter. Talk toUbergrau, and askhim about Ludwig II a couple times. Then go back to Marienplatz(where youalways first show up-by the subway terminal). On the right sideof the screen, your cursor should become a dagger over a little shop.Click thereto go to a closeup, then click on the door to go in. Click on thething onthe left side of the counter; it's a cuckoo clock. Click Gabe'swallet onthe shopkeeper to buy it. Now go back to the street and all theway to thecorner on the right again. Go around the corner, then"up" one screen (tothe area of the hunt club). Note the crowd (should be just aboutdeadcenter screen). Click on the crowd to go near it. Click on theguy in theblack suit a couple times to try to get his attention. He ignoresyou, sodo what any good P.I. does; click the evidence report on the TVnewswoman onthe left (when the police don't listen, talk to the press!) Thengo into thehunt club. Talk to Xavier. Go through all dialogue choices. Gothroughthe door on the left, then through the door on the right side ofthe room.Click the woodpecker clock on the plant in the hall. Now QUICKLYgo back toXavier's desk. Wait; the clock will go off, and Xavier will takeoff.Click on his desk, then click on the drawer, then click on thekeys. Goback to that hall with the plant. Click the keys on the door onthe leftside of the hall. Click on the plant to get the clock back, thenclick theclock on the plant again. Go back to Xavier's desk quickly again.Once again, he goes off. Click on his desk, click on the drawer, andclick the keys on the drawer to put them back. Now go back to the room withthe plant.Click on the plant to get the clock again (you don't HAVE to, butit mightnot be a bad idea). Now click on that door on the left side ofthe hall togo down to the basement. Sweep the cursor over to the left; whenit turnsto a dagger, click. Examine the photos in the closeup. Now exitthat, andclick over by the animal heads on the wall. Sweep the cursor overthetable...when you pass over the little black book, it shouldbecome a dagger.Click on it to take the book. Click on it in the closeup to readit. Exitthe closeup and von Zell will catch you and drag you backupstairs. Talk tohim and find out he's a COMPLETE asshole. Ask about all sorts oftopics, butbe aware that the LAST question you should ask him will mention"trophies."After that, he gets up in disgust. Leave the hunt club and go to von Glower's house. Talk to von Glower and ask him EVERYTHING.This guy is,bad guy or not, cool in my book. If you want, check the mask onthe wallfor an extra point. Leave the house. Go to the police station.Talk toLeber. Go through all dialogue choices. Now check the map on thewall.Click on the closeup. Then click on the little piece of whitepaper on thetop right corner of the map. Click your notebook on it to copythe phonenumber. Go back to the Huber farm. Use the number you just copied(Grossberg's) on the phone (on the table on the right side of thescreen).Click on the stationary to write to Grace. Go to Ubergrau'soffice. Talkto Ubergrau, and ask about Missing Persons. Then go to the postoffice, andclick "Gabriel-to-Grace #2" on the post office door tomail it. Go to thehunt club. Go into the meeting room. Click on Preiss to talk tohim. Gothrough all dialogue choices (the others will arrive when youexhaust allpossibilities...Preiss is pretty cool, all things considered). Goover tothe two guys by the bar. Go through all discussion choices; notvon Aignerlies about not knowing Grossberg. You should get invited to thehunteventually. Now go over to von Zell and Klingmann and pick thechoice toask for a magazine. In inventory, click the tape recorder on themagazine.Then click the magazine (with bulge) on either von Zell orKlingmann to putit back. That ends Chapter 3...the ending movie is cool, as isthe startmovie for Chapter 4...and BACK to Grace we go again!

4.> Go to the library. Click on the leftmost shelf again.Go to the townsquare. Click on the post office, ring the buzzer. Read theletter you get.Go to the Gasthof. Talk to the Smiths, and go through alldialogue choices.Go into the church. Click on the back wall, then sweep the cursorfor whenit's a dagger near the back. Click there to go to the crypt.Click onGerde twice. Yes, Grace, you ARE an idiot. Go back to SchlossRitter andgo into the secret passageway. Click on the back area (the darksection).Click on the roses on the right to pick some. Go back to thecrypt & clickthe roses on Gerde, so the two of you make up (how nice). Now goback toSchloss Ritter's exterior (don't go in). Click the car keys onthe car.Go to Neuschwanstein. Click on castle. You'll take a tour of theplace. In each room, click on absolutely everything you can (except theguards, which brings no real result), and whenever you see the "tourtape" button appear in the lower left corner, click on it. (This button alsoappears as you walk into each new room). Click on the door to go to thebedroom. Repeat procedure. Click on door on right to go to chapel. Repeatprocedure. Exit chapel (should be back in bedroom), click on door on left togo to living room. Repeat procedure. Click on "exit" cursorgoing down and to the right. Repeat procedure w/other part of living room. Click ondoor to left to go to grotto. Repeat procedure. Click on "up" exitsign (door in back wall) to enter Study. Repeat procedure. Click on black section ofback wall to exit to Singer's Hall. Repeat procedure (especially note wolfpaintings), exit "down," repeat procedure, click on door in backwall. Exit "down"from castle view, and choose Herrencheimsee on the map. Talk tothe womanat the counter; pick all topics. In the entry hall, click on theletterson the left wall & read them all by clicking on eachindividually. Exitcloseup, exit "up," then exit left from closeup ofdesk. Click on absolutelyeverything available, including everything in display cases (youdon't haveto click on EVERY pin, just one, in that case). Be sure to readdiaryentries on the wall. Then exit down, and exit right. Once again,click onabsolutely everything available for viewing, including Ludwig'sdemise,detailed on the wall. Exit back to left & down, then click onthe lady atthe counter. She's a bitch, but ask her about all topics (youmight have togo twice). Go to Schloss Ritter. Go to the library. Read theLudwigbiography in inventory. Make sure you read ALL pages. UseBarclay's cardon the phone on the desk to call him. Use Dallmeier's number onthe phoneto call him. Now exit the house and go to Starnberger See (thecross).Click left to walk all the way to the railing. Click on therailing. Dallmeier should show up in the closeup view. Ask him everything.Now exitcloseup, click right to exit the Berg, and go to Bayureth (northpart of map)You'll wind up in the display room start. Click on absolutelyeverythingin the room. Click on the left door. Click on absolutelyeverything you can, including all items in closeups. Click on left door. Clickon everything in room #3. Click on "up" door. Click oneverything you can(hey, Grace is doing RESEARCH, right?) Now exit through leftdoor, then exit "down." Talk to Georg. Ask him everything. Go toSchloss Ritter. Talkto Gerde. Go to the library. Sit down at the desk & click onthe typewriter. Use the Ludwig biography on the phone. Use Chaphill'snumberon the phone. Go to the Gasthof. Talk to the bartender, ask aboutTheSmiths. Talk to the Smiths. Go to town square. Mail the letter atthepost office (click on buzzer, click letter to Gabriel (#3) on thepostlady,then click wallet on her to pay postage). Go left and click onbushesto front and right of church. Click on flowers once to getcloseup, thenagain to pick one. Exit and go back to the car. Drive back toStarnbergerSee, walk left. Click on railing to get closeup, click on waterto getwater closeup, click lily on water. Go back to Schloss Ritter andgo in.Go back to Town Square. Go to post office, click on buzzer to getfax.Read fax in inventory; read ALL pages! Now go back to the WagnerMuseum.Click faxed diary on Georg. This ends Chapter 4, and it's back toGabrielwe go AGAIN...

5.> After that...well, interesting, opening movie, time forsome work. Goto Marienplatz, and click left. Click on the wurst vendor for acloseup.Click on the white sausage in the display case, then click yourwallet onthe vendor. Go to the hunt club. Click on one of the chairs onthe left,then on the magazine to get your tape recorder back. Go toUbergrau'soffice. Read the new letter from Grace that shows up in yourinventory.Talk to Ubergrau, and ask him about missing persons. Click thevon Zelltape on Ubergrau. Go to Leber's office. Talk to Leber, and gothroughall dialogue choices. Click the von Zell tape on him. Click onthe pileof papers the guy just dropped, then on the ledger in thecloseup. Now go to Buchenau (left and bottom of city map, should now belit). Knock on door. Go to Ubergrau's office. Ask him about cash, then goback to Dorn's Kennel (Buchenau). Knock on the door, hand him the cash.Talk to him, ask about all topics. Click on the "down" exit,and click on the last cage on the right. Click on the straw in the lower right portionof the cage view. Use the wurst on the tiger. Now click on the tags that arewhere you just checked in the straw. Go to the hunt club. Go out to thehallway. Knock on the second door from the front on the left side of thehall. Talk to von Aigner. Go through all dialogue topics. Click on 3rd doorfrom front on right side of the hall. Open the wardrobe thing, and click onthe rope (black rope). Click on the "down" exit, then click onthe window. In the window closeup, sweep the cursor until the cursor actually reads"down." Click then to look down. Click on the ledge. Click the rope onthe ledge. Click the left pointing arrow to go to the middle window. Clickon the window to go into von Zell's room. Take the "right"exit, click on the appointment book. See that piece of paper behind the regularpages on theright? Click on it. Click on the letter in the closeup. Go intothebathroom (the open passage on the right). Click on the bathroomrug for acloseup, then click on the edge of the footprint on the upperleft side ofthe rug, then click on the revealed footprint. Exit the bathroom,click onthe "left" exit (not the door) and click on the windowto exit. Click right,then click on the rightmost window to go back in. Exit back tothe hall,then choose the "down" exit to go to the Great Room.Open the wardrobe thingand get the lantern. Talk to Hennemann. Run through all dialoguechoices.Go back upstairs and click on the door closest to the botton ofthe screenon the left to go into Klingmann's room. Click the wolf tags onhim. Goback downstairs, click on the fireplace. Click on the matchbookyou see onthe fireplace mantle. Exit the building (through the door) andclick on thestable. Click on the tool rack on the right, click on the shearsin thecloseup. Exit the closeup and the stable. Exit right. Click onthe barepatch of ground on the right. Click on the paw print. Exitcloseup and goright again. Go down two screens. Examine the muddy patch. Clickon themud, then on the paw print. Click the shears on the hedges on theright.Once in the cave, click on the little entrance on the back wallon the left,down the bottom. Note the...er...interesting sounds? Click on thepit (toyour right) to ALMOST fall in. Now click the matches on thelantern, andbe prepared for some pretty sickening video footage. Click twonorth, thentwo west to get back to the lodge. Go in and go upstairs to thehallway.Click on the door closest to the bottom on the right to tell VonGlowerwhat's happened. After a long video sequence, you wind up in thescreenjust north of the lair. Save your game IMMEDIATELY; it's reallyeasy toget killed if you wait too long here. Wait for the werewolf toshow up(why does that NOT sound too good?) When it does, click theRitter Talismanon it. It should back off. If it backs off to the south (you'llsee itleaving), wait, and it'll be back. Repeat the talisman clickuntil youdo NOT see it leave to the south. Don't hesitate too long onclicking thattalisman, by the way, or you're meat. As soon as the wolf backsoff (andnot to the south), go north. The werewolf should be there, on theeast exitto the screen. Click the talisman on it again. Go right (followit). Itshould be on the east exit of THIS screen. Click the talisman onit again.Then go east. It should be at the south exit of the screen. Clickthetalisman on it again. Go south. It should be at the west exit ofthescreen. Click the talisman on it again. Go west. It should be atthesouth exit of the screen. Click the talisman on it again. Then gosouthto the ravine area, where it's cornered, and will attack you.Then vonGlower shows up and throws you the gun. Immediately click the gunon thewolf (wait too long and you're toast). This will end Chapter 5,and throughthat ending movie and the beginning of Chapter 6 movie, you'llrealize some things. One, the werewolf was indeed von Zell. Two, you'vebeen bittenby a werewolf and are now becoming one. Three, von Glower pluggedhis earson the hunt for a reason...he is ALSO a werewolf. In fact, HE isThe BlackWolf...and now Gabe and Grace are in the final chapter. (No, youcan't shoot HIM in the ravine. I already tried) Hoo boy...

6.> Here we go, with the most difficult chapter. Why SierraINSISTS on this type of "reflexes from hell" segment is beyond me,but hey, what doI know, right? Anyway, exit "down," then click onGabriel. Go to thetown square (you WERE in the dungeon). Go to the post office andclick onthe buzzer. Read the letter from von Glower you get. Go to theGasthof.Get the roll from the basket on Mrs. Smith's table. Talk to Mrs.Smith;select all topics. Go to the Schloss Ritter bedroom. Click on thesheetsat the end of the bed. Go back to the dungeon. Use the roll onthepigeon on the window. Then use the pillowcase on the pigeon. Goto Altotting (it's on the Germany map). Click on the church, thenclick onthe display case on the wall center screen. Click on the sign andthelimbs in the case. Exit closeup & go left around hallway.Enter door.Click your wallet on the basket with the water on the table. Gotothe Neuschwanstein (i.e. the castle) living room. Click down;Grace should see a scene with a child. Walk back to the sectionwhere thechild just tried to sit, wait till guard is gone, then click onchair.Click bottle of water on the chair. Exit to up & left intobedroom. Sweepcursor across bottom of wall to right of living room door. Go tothe grotto.Wait here until the guard goes to the study (click on guard MAYspeed it up)Sweep cursor along left wall of grotto-when it becomes a dagger,click. Goto singer's hall. Exit down and right. Click pigeon on doorway toleft.Go back to portion of singer's hall where wolf panels arevisible, then clickon the yellow portion of the middle panel on the right wall (asquare portrait...the portion you want is just above the floor line)where the cursor becomes a dagger. Now exit the castle and go to St.Georg's church.Go into the crypt area. Click on the lower area of Wolfgang'scoffin, thenon the lid, then on the silver heart. Go back to Schloss Ritter.Talkto Gerde and ask her about the Silver Heart. Go back to St.Georg's. Onceagain, go to the crypt, and get to the silver heart closeup.Click on thesilver heart to take it. Now go back to Altotting, and go intothe priest'soffice. Talk to him. Then use the silver heart on him. You'llwind up ina shrine. Note the display case on the right side of the room,and thedoorway on the right side of the room. Click the silver heart onthe basketon the right side of the altar. The wind will start to howl.Click on thedoors on the right to open them and blow out the candles. Clickon thechair to the right of the display case. Click on the left urn onthe bottomshelf to get Ludwig's diagram. You automatically return to seeGeorg, andgive him the opera. Two months pass...(I had to split thischapter up; it'sjust too damn complicated otherwise!)

7.> Click on the table to get a program. Click on the operaposter. Exit"down", then right, then go to the door at the end ofthe hall to go into the office. Click on the bulletin board. Pick up the seating chart.Exit bulletin board closeup, click on table. Pick up opera glasses,then to-do-list. Read to-do list. Talk to Gabriel (yeah, that's him on thecouch). Go out of the room, "down," and into the auditorium (theopen doors). Go talkto Georg. Then talk to the chandelier guys (they're up on theleft, WAAAAYup there. Click on one of 'em to talk to them). Look at Wagner'stheaterdiagram in inventory. Click on the "X." Look at theseating chart. Clickthe box where the "X" was, or the"Mittelloge." Go out of the auditorium,left, up the stairs, and click on the double doors to enter theMittelloge.Now exit back out to the upper level hallway. Go right, then goto the doorat the back of the hall. Look out the small window (click twice).Turn thespotlight on by first clicking on it, then clicking on theswitch. Click onthe bottom handle of the spotlight in the closeup, then move thecursoraround until the light is directly over the Mittelloge. Click toset it inplace. Go back to the foyer. Use the seating chart on the usher.Exitright, go through the door on the left through which you can seea littleset of stairs, then through the door at the back of the hall.Click on therope section on the back wall (where the cursor is a dagger.)Sweep cursorto the right until it becomes a dagger again in the closeup-clicktwice toget rope. Note the "oops" comment from Grace. Now godown the stairs on the right to wind up in the basement. Go right, then click on thepanel on the north wall. Click on the keys in the closeup. Now go left,then down.Click on the left door to find the prop room. Go left, and clickon thesign on the left pile o'stuff. Exit the closeup, go through thedoor, thenclick the basement keys on the door to lock it. Go right, right,right,down, down to enter the furnace room (this WILL be handy later,folks).Open the furnce door. Click on the coal in the bin on the rightto shovelsome in. Click on the furnace controls (below the door), then onthe"Automatisch" button, then on the handle, and turn thehandle all the wayto the right (to "hoch," or "hot"). Exitcloseup view, go left throughthe door, then right into the foyer. Go right, then to the doorat the endof the hall. Click on Gabriel. After a fairly long vid sequencein whichwe see that Gabe is REALLY starting to lose it, you'll be back inthefoyer. Go right, then through the end-of-hall door (back inoffice). Clickon the fancy dress to get dressed (hey, she's not bad...) Now goback to the spotlight room (up the stairs, to the right, door at end ofhall). Clickon little window, then click opera glasses on Mittelloge. Go toupstairscentral hallway, click on Mittelloge doors. Click rope onhandles. Clickon door for closeup again, then click Privat sign on handles.Grace goesbye-bye, and Gabe takes over back in the prop room...

8.> Go left, then click on the chest standing on its sideto move it. Usethe Ritter dagger to remove the vent cover (bet you werewondering WHEN youwould have to use that, weren't you?) Click on the open vent toclimbthrough. Go north, north, then west to wind up backstage. Clickon the ropesection of the back wall. There's a black roll of tape on theright side ofthe closeup (a bit tough to see, maybe). Click on it twice totake it.Note...Gabriel does the same thing. "Oops." Cute. Nowexit the closeupand go through the right door into the dressing room. Click onthe clothesrack on the left. Click the minstrel costume in inventory onGabriel.Click on dressing table. Click on powder (on left). Click ondressing tableagain. Click powder on mirror on left. Exit closeup, and click onchangingscreen on left to hide behind it. After Englehart enters, clickthe tape onhim to tie him up. Watch the entire "transformation"movie. Uh-oh. Nowyou're a wolf. In the basement. And so is Von Glower. Save yourgame. NOW. I repeat. NOW. The problem with this section is that itshifts toa first-person...well, first-canine view. Your mission is to trapvonGlower, which you must do by closing the right doors. You can'topen aclosed door (you're a wolf, remember?) but you can close an openone by clicking on the latch on the lower part of the door (sweep cursoracrossopen door bottom; when it's a dagger, click!) Von Glower willattempt toavoid you-all he wants to do is escape. You've got to corner him.So readthe next section CAREFULLY BEFORE YOU TRY IT! "Turn left2" or "turn right2" effectively means doing a 180 degree turn.

9.> Turn right. Go forward 2. Turn left 2, and close thedoor. Turn right,go forward. Turn left 2, close the door. Turn right 2, forward 2.Turn left 2, close door. Turn right, go forward. Turn left, close thedoor.Turn right, forward once. Turn left, go forward once. Turn left,goforward once. Turn left 2, close door. Turn left, close door.Turn left,go forward 1, turn left 2, close door. Turn left, go forward 1.Turn right,go forward 1, close the door in front of you. Turn left, goforward 1,turn right, go forward one. Turn right, go forward 3. Turn right,goforward 2. STOP. SAVE YOUR GAME HERE, because you CANNOT save inthe nextscene, and you REALLY don't want to have to do that all again.Now read thisclosely...

10.> Go forward 1 into the furnace room. After the littlescene, click onGrace. Then click on the furnace door (Grace opens the door).Then clickon Gabriel again (the gray wolf) to give him control back. Assoon as youhave control as Gabriel again, LINE UP YOUR CURSOR WITH THE LEFTEDGE OF THECOAL BIN (to the right of the furnace), AND ABOUT MIDWAY UPVERTICALLY. Wait for Von Glower to leap. When he starts the leap, he'll move inrelative slow motion. THE INSTANT HE CROSSES THE POINT OF YOUR CURSOR, CLICK ONHIM! If you time it wrong, you miss and wind up getting shot byLeber...and von Glower escapes. If you timed it exactly right, von Glower getsshoved into the furnace, Grace slams the door, Gabe escapes, von Glower diesin the flames, and the game goes to the endgame movie.

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