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Cheats for Lands Of Lore: The Throne of Chaos

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Northland ForestWe'll start by assuming that you've searched the castlethoroughly, found the Magic Atlas, and worked your way intoNorthland Forest. Find the Thug's Hideout, fight the guards andenter the cave. Push the wall lever, grab the lantern and thenfind the key. Note: The lantern burns quickly, so watch your oil supply. The key will open the treasure chest and in this you'll find thecrowns, a lock pick, a bezel cup and the salve. Search the forestthoroughly then head to the marina, give the writ obtained fromthe castle to the attendant, and set sail for Southland Forest.

Southland ForestWander round the forest until you find the Grey Eagle Inn. Goinside and you'll find Timothy near the fire. He'll give you someuseful information, then click on the east door to get a compassthen exit and head off to Roland's Manor. Note: Check Timothy's status and take his armour if it's betterthan yours.Search thoroughly for a burnt scroll, oil flasks and healingherbs then look for Roland's secret hiding place by using theswitch indicated on the Magic Atlas. Now head back to the marinaand venture off to Gladstone Keep, where you should talk toeveryone to find out about Draracle and the elixir. Baccata willnow join you, and you will also obtain a Magic Album. Time tofind Draracle's Cave.

Draracle's CaveWalk east, find the statue and pull its horns, then continue onto the pits. Push the jewels in the following order to pass:blue, green, red. Head north and put a rock on the pressure platethen search the next rooms for an emerald eye, and when you findit look for a crack in the wall. You can't break through, evenusing a blunt object, so head off to Level Two by jumping intothe pits.Look for a secret button which opens a passage to the north, pickup the bones you find, and continue north. Push all three podsand you will find Lore. Give him a weapon, then head back south.Look for a ladder which takes you back to Level One and head backto that crumbling wall. Break through the wall using a bluntobject, walk through to the next room and use a blunt object onthe next crumbling wall. Find the secret switch which takes youback to Level Two, then search the new area for a treasure chestwith a sapphire eye inside. Find the Dragon Carvings and use thetwo gem eyes in the sockets. By this point you should have found a niche with a note saying'Dagger In... Dagger Out?'. Make sure you have a dagger and somethrowing stars in your possession (get the throwing stars fromthe various chests in the cave, while the dagger can be obtainedby throwing a rock at the switch beyond the pit found just southof the niche), then place the dagger in the niche. The cubbyholewill disappear, so turn right and push the button, turn to yourleft and click the horns, then turn right again and push theswitch. Now put a throwing star in the niche and push the button.Walk to the treasure chest and use a blunt object to open it andclaim the jewelled dagger.Before heading to Level Three make sure you have either thejewelled dagger or a silver goblet.In Level Three, to get to the treasure chest on the far side ofthe huge pit simply walk into the pit - it's an illusion! Nowsearch the caves for a red lock and to the east of the lockyou'll find another treasure chest which contains a red key, souse the key with the lock. Next, look for an iron key which canbe used in the west of the caves, and when you've found all thesecret passages climb down the stairs to the east of the caves,taking you to Level Four.Use the Magic Atlas to find a secret switch. Press the switch tounveil a treasure chest. Use the lock pick to open it and takethe bezel ring, which you should instantly wear. Look for acracked wall and break through using a blunt object. Now headback to Level Three using the stairs located to the north-east.You'll meet Draracle, who asks for a gift. Click on the archwayto his left and then place the jewelled dagger or the silvergoblet on the altar. You'll now obtain information about theelixir and a scroll of riddles. Head back to Level Two using the stairs outside the lair, thenmake your way outside and back to the marina. You should thenhead to Opinwood using the rowing boat found at Lake Dread.

OpinwoodLook for two locked tree trunks to the north. These can be openedwith your lock pick. Inside one you'll find a Magic LightningScroll. Head south and search thoroughly to find loads of secretpassages. If you run into a beggar, give him some loose change,but if you find Droek, your encounter will prove useless untilyou visit the swamp. So, head to the Swamp.When you encounter bubbling pits simply freeze them to get by,and watch out for the swamp gas as it's deadly. Head west andfind the Duble Ring in a treasure chest, then head to the centreof the swamp to find the Witch Doctor. Give him the riddle scrolland he'll offer clues at a price of 100 crowns a time. Head north to locate Gorkha. Drop your weapons before enteringhis lair and he will then show you a red stone. Now you caneither steal it or kill the stick people in order to obtain it.However, if you steal it, you will repeatedly have problems withthe swamp people, so we advise that you accept his mission.Whichever method you favour, once you have the red stone take itto Droek. Dawn will then appear and offer you a key to open KingRichard's casket.

Urbish MinesUse your magic to pass the Lahrkon. Once inside the mines lookfor a secret button and continue down the passage until you finda clerk. Talk to him and then take his pick-axe. Continue headingnorth-west searching all the desks until you find a fireballscroll, then head into the centre of the mines, where you'll findtwo doors controlled by secret switches - remember to close thefirst before trying to open the second. Beyond you'll find achest containing a silver key. Head to Level One.Use the silver key on the lock and push the secret button. Thenlook for two wall wheels and then push the button situated justbeyond the wheels. Climb onto the teleporter - this gives youaccess to Levels Two and Three. Save your game!On Level Three use the freeze spell to kill the stone monsterthen find a note which says 'Piscata Rosea 445'. Find a secretwall located to the south-west and you will discover a chestcontaining a gold jewel, which can be placed in the nook tooperate the mine cart. The levers change the direction of thecart - lift the right one to turn right, lift the left one toturn left, or lift both to head forwards. Head forwards to findtwo secret buttons and the coal bank where, using the pick-axe,you should grab a lump of coal. Find the levers (push the rightone up and pull the left one down) then get back into the cart.Use your lock pick to open the locked door. Use your freeze spellon the stone monsters you encounter (you should receive a bloodstone), then head to Level Four.Find the secret button and use the teleporter, then use yourpick-axe to get past the pile of rocks. Find Orin's ghost to thenorth-west and take the rusty key from his pile of bones. Lookthrough the bones to the south to find a gear - the gear and coalallow you to operate the machinery on Level One by placing thecoal into the chute and putting the gear on the spindle. Now givethe lever a yank. Head back to Level Two using the teleporter, then find Mine Key 4in a niche to the south-west. The niche can be opened by placingan object on the pressure plate. This key opens the west-centrallock, beyond which you'll find worms which can be defeated withsparks and the electric creatures with fireballs. Now head toLevel Three using the stairs located to the south-west.Push the switch and take the shiny key from the niche then headtowards the smell of gas. Step back and hurl a fireball. Afterthe explosion head through the new entrance, defeat the creaturesand look for Mine Key 5. This unlocks the right lock on thedouble locked door found on Level Two. Head back to Level One.Mine Key 2 can be found to the east. Continue east, find and turnthe wall wheel, then grab the key from the niche. Head back toLevel Two through the floor pit.Head south-east to a remote section, find a secret switch andthen step into the transporter, placing an object on the pressureplate. Back on Level One use the second Mine Key 2 to open thewest door, then turn the wall wheel. This will take you back toLevel Two.Get ready for some serious fighting then walk into the pit andthrow a useless object onto the pressure pad. You're back onLevel Three again! Use the Wand Of Fireballs on the Avian Worms.When they're dead find the secret switch to gain access to asecret passage, then head north-west to find a pick-axe. Headeast and use the pick-axe on the crumbling wall, then look forthe secret switch. Now head back to the mine car on Level Three.Push the right lever up and the left lever down and you will cometo some stairs. These will take you up to Level Four.You can now open the second lock on the double door with theshiny key. Talk to Paulson then grab the yellow key. Start toexit and he'll offer you some weapons. Take Mine Key 4 andVaelan's Cube, which is needed later in Opinwood. Head towardsthe rotating junction, use the north teleporter to get up toLevel One and then head out of the mines to Upper Opinwood.

Upper OpinwoodLook for a hornet's nest and grab some honey using a flask. Fillanother flask with some bubbling swamp ooze and then find a wornkey from one of the skeletons wandering around. Head west andfind a locked tree stump, which contains a jade necklace.To the south-west you'll find another stump containing a magicgreen skull. Now head towards Scotia's barrier to the north ofthe forest. Give Vaelan's Cube to a warrior (making sure he'sholding it in his hand), then use it on the barrier. Keepswapping the black cube for the white cube until the barrier isdestroyed, then make sure you have three Vaelan's Cubes beforeheading north-west to Yvel's Cave.When you encounter the Minotaurs use Spark to defeat them. Thenwander the woods looking for the White Tower and Scotia's secondbarrier, which can be destroyed in the same way as the first one.Once in Yvel head north until you find the town council. If youuse the riddle scroll on Geron, he'll answer it for you. Thengive the riddle scroll to Sadie, who'll give you a vial of earthpowder, the final ingredient to make the elixir. Now head back tothe White Tower.

White TowerInside defeat the Amazons, grab the mystic key and then use it inthe south-west lock, where you'll find another key. Use your picklock on the silver lock and use the other mystic key in thenorth-east lock. Use Freeze on the Vixens and pick up the nextmystic key. Use the key in the northern lock, press the switch toraise the gate, then help Lyle (there is an amber ring in hiscell). Head to Level Two using the key found by the east stairson the door above the west stairs.To get safely over the floor pads walk backwards from theentrance of the room until you bash into the wall, then turn leftand keep walking backwards. Turn right, take the fireball scroll,turn left, walk towards the wall and grab the key from the niche.This unlocks the stairs up to Level Three. First, find the pitroom and use the Magic Atlas to get safely through the room,making sure you use the key in the lock. Step on the fake pit inthe large wall niche and push the switch. Then exit the room viathe secret passage to the north. On Level Three walk east and find the secret floor pad. Find thekey in the niche and use it in the adjacent lock. Give a Vaelan'sCube to each of your party in order to defeat the ghosts, thenhead north. At the pit push the switch behind you, throwsomething at the switch the other side of the pit then, withhaste, head west, open the chest using the pick lock to get theblue mystic key, then peg it back to Level One.To open the north lock use a mystic key. Keep heading north untilyou find the Altar De Blanca - this is where you can make theelixir, but first you need to find a crucible if you haven'talready done so. If you haven't found it yet, place the amberring in the niche where you find the note saying 'Ring ForAdmittance'. Kill Jana and take her sword and her key then headto Level Three.Make sure your team is still holding Vaelan's Cubes to get rid ofthe ghosts. Open the north-west door, grab the ivory key and headback to Level One. Open the door to the west, then descend to thesub-level via the stairs.Place the moving objects into the wall niches to make themdisappear, then head east where the blue mystic key will open thelock you find. Talk to the lady in order to obtain the crucible,then head back to the altar!Put the crucible on the statue then put each of the fouringredients into the crucible (earth powder, honey, blood stone,swamp ooze). Then, when you've got the elixir, head back to thecouncil at Yvel. Leave the council and head back into Opinwood tofind Dawn. Give her the key then go back to the council. Afterreading the note on the door go to Bruno's Lodge and examine thedoor behind the bar.

CavernsSearch for Frendor and kill him to get Geron's key, the darkgauntlet, and a statue, then search the west wall for a handimprint. Use the gauntlet on the hand imprint and again on theother one, then to get past the pit push the east button,followed by the west one, then the furthest two. Continue throughthe caverns until you find another hand imprint and use thegauntlet to open the steel door, beyond which you'll find a chestcontaining a mist of death scroll and a yellow key.Now look for a niche containing a scroll which reads 'ActivateAnd Replicate'. Then give the gauntlet to one of your team andthen push the three monsters into each of the three corridorsmarked with a metal disk. When you've done this correctly, thejewels will glow and you can then place an object into the nicheto be replicated. Remember that you can only use the niche once.Head north-east and follow the corridor south until you find adouble-locked door. Use the yellow key in the left lock and thenfind the secret passage to the west. Further west you'll find apedestal. Place the statuette on it to open a secret passage buttake the statuette before you depart. Heading into the centralsection use the gauntlet on the imprints you find, navigatingyour way around until you find a steel door which can be openedusing the gauntlet. You need to find a key to open the lockedchest, so kill the knights and then open the chest to findanother key which will open the right-hand lock in the doubledoor.

The DungeonUse the teleporter next to the carving of the octopus thing. Keepyour distance from the Knowles using long-range weapons to defeatthem and the Mist of Death. Find a niche to the north-west. Openit by pressing the secret switch and inside you will findNathaniel's casket key. Then look for a gold key towards thenorth which in turn opens a chest that transports you to a closedpart of the dungeon. By killing the Knowles you'll obtain an ironkey and an ebony key - the iron key opens the adjacent door. Nowuse the teleporter. Look for a yellow lock and use the gold key, then use theteleporter. Kill the Xeob to get a Xeob key, and use it to get upto Castle One but make sure you've found a diamond first bysearching all the chests.

The CastleLook for a small key then run through the swinging door, makingsure you time your passage carefully. Look for Dawn and free herusing the diamond by clicking it on the crystal ball. Look for aniche housing a cobra and exit the room by jumping into the pit,if you entered from the south. If you entered from any otherdirection, place something in the cobra's niche after you'vegrabbed it. In the pit room place objects on the floor to find four floorpads which, when all are activated, will open a secret passagewayleading up stairs. In the next room there is a secret switch onthe east wall. Throw something at it and it will activate atransporter. Throw something into the transporter to close thepit. We're almost there now! Emerging from the transporter grab thekey to open the door to the north. Then, in the Room of Darkness,place four figurines on each of the four pedestals - the lightwill move when you've got the right combination. Finally, put thefour pyramid keys on each corner of the blue shroud - the correctkey will stay in place.Blimey, can you believe it? You've finally won your battle tocure King Richard, and if you're as exhausted after the ordeal aswe are, join us in supping a well-deserved pint of beer down thelocal pub.

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