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Codes for Last Half of Darkness

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The game is a little "buggy", on fast computers: youmay click an"operate" action, and even though you see the actionresult, thegame may respond with "nothing happened!" (even thoughit did). Once in a while, you might click on an object to"operate" it andit will change before you complete the action (bucket of watermight empty, etc.) Sometimes you might have to click severaltimesto operate an object. If your box has a turbo mode, play it ontheslowest setting; this will tend to minimize the quirk. Also, theopening screen's description is wrong ("Looking up at thebrokenglass...") This is actually from another of the SoftwareLab'sgames, "The Nine Lives of Secret Agent Katt". I kindadig the odd-looking mouse pointer.

Note: The game actions do not have to be done in the exactorderof this walkthrough to finish it. By the way, the object of thegame is to find the dead girl and bring her back to life.

Go to front porch. Open door and go inside. Keep going leftuntilyou reach three doors, one in front of you and one on eitherside. The open one on the left is where the ghost twin will kill you. Open door in front of you to garden, take empty water bucket andoperate it on the fountain; you'll get a bucket of water (you canalso get water from the kitchen or from two bathrooms byoperatingthe water taps). Back up to hall, open and enter door on theright. In study examine book on table ("red of liquid, heatofflame...; Blossom green of sweet Gi-Gi...; Give a drop to thegirl...; Secret lab..."). Lab is behind bookcase, butthere's nadato do there yet except to get killed by the snake in the filecabinet. Still downstairs, find the room with the open door totheoutside. Take dropper from shelf. Find the kitchen, open overheadcabinet and take key. Go right into pantry and take the movingmatchbox. You can go into dining room and open the platter to seethe ghost. Go back to entrance hall and climb stairs. In hallwayopen first door on left. At some point in the game, you'll hear ascream and the first time you look in the closet, you'll see thedead girl you must bring back to life. There's nothing to do inthe bathroom, unless you need water in your bucket. Go back intohallway, open and enter second door on left. Open drawer and takelocked box. Back in hallway, open and enter second door on right.

Operate water on plant that is "almost dead". Back inhallway,operate key on first door on right, open it and go up stairs. Goin first door to bathroom and take towel. Go in room to the leftand open casket to be killed by zombie. Go back to the plantroom;Gi-Gi should have bloomed; take it. Operate towel on dustypicture; take book behind picture, open and examine it("Code forgirl...mirror image of GRAVE.") Go to lab and operate thecomputer. Access Code: evarg (GRAVE backwards). Computer gives up("Potions spoil...HABACAS OJECA MISTO"). Open matchbox,operatematch on candle; operate dropper on test tube. It's now full ofRED liquid. Go back to room that leads outside. Find your waypastthe caretaker. In the guest house you can take the candle, butyouwon't need it. Find the shack. When confronted by the hoodedfigure operate the dropper on him. Take his axe, and find thecaretaker again. Try to take his lantern to get his attention andaxe the old coot. Now you've got a shovel -- find the grave,operate shovel, open box, take bone. Go back to lab. You may ormay not see killer dog, but, of course, use bone on him if youdo. Put Gi-Gi in test tube, fill the dropper -- now it holds GREENliquid. Go to killer twins' room (they'll be gone); go right intocloset, use axe on boards. Go to girl. To get over to her say themagic words from computer. Go to girl; give her the potion.Finis.

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