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Game Cheats for Maniac Mansion
Various Info
Getting StartedGo to the front of the mansion and pick up the bushes on theleft, the door mat and the key. Unlock the front door and go in. Go through the dooron the far right, then the next door on the far right (notice the key in thechandelier). Turn on the lamp and go to the loose panel on the far right. Pull the panel,pick up the cassette tape and go back to the entrance hall. Push the gargoyle on theright while another character goes to the basement. Turn on the light, pick up thesilver key and leave the basement. Next, go through the door by the grandfather clockand get the flashlight. Open the refrigerator and get the can of Pepsi andthe old batteries. Go through the dining room to the storage room and get the jar andthe fruit drink, then unlock the door with the silver key and enter the swimmingpool area. Fill the jar in the pool and then return to the entrance area.
Upstairs, DownstairsPut someone by the mailbox to wait for the package, then goupstairs and enter the room on the left. Pick up the wax fruit and paint remover andleave the room. Use the keypad, enter the correct codes and go through thesecurity door. Go up the stairs on the right and give the wax fruit then the fruitdrink to the green tentacle. Next, go up the stairs on the left and enter the firstdoor on the left. Get the dime and walk to the ladder by the bed. Climb up the ladder,get the record and the key from the right wall of the room, then go back down tothe hallway. Enter the fourth room on the right, use the hunk-a-matic machineand leave. When the doorbell rings, switch to the mailbox and get the stampsfrom the package (dont pick up the package itself). Switch back tothe top floor, and while Ed is out of his room, go in. Get the hamster and the card key,then open the bank and get at least three dimes - be sure to leave quickly or hewill catch you. Next, enter the right-hand door and use the jar on the man-eatingplant. Use the paint remover on the blotch on the wall then return to the secondfloor. Enter the codes for the security door and go through. Go to thedoor on the right and enter the room where the piano is, use the cassette on theplayer and the record on the Victrola. Turn on the cassette and the Victrola,then turn off the cassette player and pick up the tape. Leave the room and godownstairs to the room on the right. Open the cabinet door and use the cassette onthe player, then turn on the player and get the rusty key (this will get you outof the dungeon). Grab the tape and leave the room. Go back upstairs to the pianoroom with someone who can play it, use the cassette in the recorder, turnon the recorder and play the piano. Then turn on the TV and watch it. Get thecassette and leave the room, letting Dave watch the TV for the address. Go to the roomwhere the green tentacle is and give it the tape, then pick up the demo tape andleave. Combination MovesBring another person to the top floor and then give dimes to bothof the characters. Have them enter the room with the man-eater and thenswitch to Dave. Position Dave by the door to the right of the radio room on thetop floor. Go into the old ladys room and quickly go up the ladder to theright. Turn on the light and pull the picture in front of the safe. Switch to the man-eater room. Use the can of Pepsi on theman-eating plant, walk to the hatch and use a dime in the coin slot. Push the right-handbutton. Use the second dime in the coin slot and push the right button again,then use the telescope and read the safe combination (1029, normally).Switch to the safe room and open the safe. Get the envelope butdont open it yet. Youll be caught when you leave the room, but dontworry - just use the rusty key to get out of the dungeon. Leave the telescope room and theman-eater room. Be sure to use the hunk-o-matic, if you have not done so yet,before leaving the floor. The Garage And The PoolReturn to the main room to meet Dave, then send one strong personwith the yellow key to the garage door behind the pool area. Open thedoor, open the trunk and get the toolbox, then go to the pool. If the power goes out,wait about five minutes for it to come back on. Switch to another strong person and go to the grating, by theporch. Open the grating and enter, then go to the water valve on the right andturn on the water. Switch to the guy at the pool and enter it. Get the glowing keyand the radio, then leave. Switch to the valve and turn off the water, then exit tothe kitchen. Switch to the pool and go to the kitchen. Give all the items to Dave, then fill the jar with water from thetap. Use the envelope and the jar in the microwave, turn on the microwave,then wait for the items to cool before removing them. Open the envelope, take theenvelope to the man-eater room and use it with the typewriter. Amateur ElectriciansAt this point you will need the tools, flashlight and goodbatteries with you. Open the room to the right and enter the room above, turn on the lightand walk to the open wires on the left. Put the good batteries from the radio inthe flashlight and wait. Switch to another person and send them to the circuitbreakers in the basement. Open the fuse box, turn off the circuit breakers andthen switch back to the person in the wire room. Turn on the flashlight and fix thewires with the tools. Turn off the flashlight and switch back to the basement.Turn on the circuit breakers and return both characters to the main lobby. The Final StagesUse the stamps on the envelope and put the demo tape into it. Putthe envelope into the mailbox, pull the flag and leave someone there with it.After Dr. Fred plays a video game, go to the room in which the games are (thefar right door on the second floor). Enter the room and go to the Meteor Messmachine. Use a quarter in the coin slot and write down the high scores (8640,normally). Return to the front door and wait for the doorbell to ring. Go to themailbox, open it, get the contract and return to the house. Give the contract to the greententacle in the large speaker room. Then go to the basement, open the door withthe rusty key and the padlocks with the glowing key. Finally, open the innerdoor with the numbers from the video games machine. Enter the lab and walk tothe right, open the door and enter. Walk to the cabinet on the right, open it andget the suit. Use the card key on the door and enter. Turn off the switch, pick upthe meteor on the right, open the door and enter the garage. Use the meteor in thetrunk and the yellow key in the weird Edsel... Thats it - youvefinished the game!Find more cheats!
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