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Cheats for Navy Strike

Various Info

The Missions

Mission One - The South China SeaThis mission is a breeze. You easily have more power than theopposition, so they will resort to more desperate measures, such as trying to shootdown harmless civilian airliners. The aim of this is to show the world that youaren’t just another musclehead Navy-Jock who enjoys watching innocent Airbusesexplode. So set up your eye in the sky and launch a patrol to surround theislands. Find Spratly airfield and patrol it with mixed attack sorties of AX Bombersfor ground targets andF-18’s for any enemy aircraft that break through. This levelis a waiting game, and if you let your attention wander too far, you will not have timeto respond to the Chinese special forces units who are hiding out in the network ofislands and oil rigs. In this mission you don’t have to worry too much aboutlosing a few planes, just be sure to protect the civilians at all costs - or your nextassignment will be cleaning up the officers’ mess.

Mission Two - LibyaHowever much you may want to nip this one in the bud by blowingthe chemical plant away, you can’t. Well, not yet, anyway. Enforce thesanctions and find the ship carrying the missiles and then prevent it from reaching thedocks. This would be easy if the Libyans left you alone for one minute, but theyconstantly launch nuisance attacks against you. These attacks aren’t trying tosink your fleet, but to provoke you into making mistakes so they can turn the conflictinto a political embarrassment - and get you fired. Once you have identified thetarget ship and seen it off, your bosses in the higher levels of government willsend you lists of targets to attack. You don’t have to destroy everything thatis sanctioned, just what you feel is necessary to complete the mission, which in thiscase is the chemical plant. So clear a path to it by taking out the airdefences of Tripoli and Bani, and suppress enemy air power by taking out the airport.Once you have control of the eastern coastal area you can begin the onslaughton the chemical plant. Deal with the SAMS and AAA, and then send in the heavy mobto flatten the place. Ensure there are a few F-22 fighters to protect thebombers from enemy fighters, which may take off from airports further to the south.If you’re fast enough, that will be it, but for most of us it won’t. TheLibyans make one final attempt to save some of their chemical warheads, but you willhave to deal with that as it comes.

Mission Three - The GulfThis is it. You arrive in the Gulf and are told to hold off anIraqi invasion of Kuwait until reinforcements get there. This will be a much moreintense mission as the Iraqis know you’re on your own and they have threedays to take Kuwait and dig in before Western coalition land forces arrive. If youremember Desert Storm, you’ll know that Saddam Hussein is a master atmanipulating politics and military manoeuvres to get his objective. He also likes to usecivilian areas for his military activities, so bombing has to be perfect or you’llbe on the next world news broadcast. The other problem with this mission is that yourfleet is 250 miles away from the area you’re supposed to be protecting, so youhave to use long-range aircraft and lay off the afterburners. Chase away anyaircraft that approach your fleet and keep an eye on them, as they often skirt aroundthen come at you again, fooling your combat air patrols. Set up a forwardobservation patrol with an eye in the sky far enough north to let you see deep into Iraq, soyou are alerted to the land forces as soon as they come pouring down to positionthemselves in the trenches along the border. Once the forces are in positionyou’ll be hard-pressed to deliver enough bombs to the trenches in time to stop theinvasion, so the secret is to slow them down and pick them off as soon as possible. Findthe bridges and take them out, knock out the Early Warning Radar, and ensure thatthere is no invasion force left, as the Iraqis will throw everything at youbefore the reinforcements arrive (too late as usual).

Top Tips for Commanders1) When there are lots of simultaneous engagements, stay in thecommand position. If you’re out gallivanting with your pilots, youmay return to some nasty bleeps on the radar screen or, even worse, a message telling youwhy you have been fired.2) Don’t send missions over well-protected enemy positions.Instead, set the mission waypoints to skirt around them.l Ground vehicles can be used as mission waypoints so your planescan home straight in on them as they attempt to scurry away.3) Keep your planes at as high an altitude as possible to avoidanti-aircraft fire.4) If you want to bomb a ground target yourself, send areconnaissance aircraft to film it first and then view the target using the camera icon onthe command screen. You don’t want to accidentally blow up innocentcivilian buildings, do you?5) Even though your task force can defend itself against airattack, your job is to keep the enemy away at all times. If you can’t, youwon’t last long as a commander.6) Prepare your mission flight paths and gather all yourinformation and reconnaissance as soon as possible, because when things get goingyou’ll need your attention on the enemies’ units and not on your own.7) Keep one eye on your combat air patrol planes, because ifthey’re chasing enemy aircraft, they can fly off over enemy territory and be shotdown by SAMs.

Top Ten Flight Tips 1) Follow the rules of engagement. It’s very easy to blowaway an aircraft with long-range missiles before you can even see it, and it could wellbe a civilian airliner.2) Be aware of your height at all times. The aircraft can diveand climb between sea level and 40,000 feet in under a minute, and if you’repre-occupied with blowing away a MiG, a little thing like the sea can surprise you.If you’re in a steep dive, pull out of it before 6,000 feet or you’ll endup like a wet pizza.3) Auto-pilot is a life saver. If you’re confused and out ofcontrol, use the auto-pilot command to level you out and then switch back to manualcontrol.4) Things happen fast! You won’t see enemy missiles coming,so keep an eye on the AA missile/SAM warning lights. If they light up, then pumpchaff and flares (keys 3 and 4) and pray. 5) Use the long-range missiles to lock on to your target (butdon’t fire unless you have to). Combined with the Padlock View option (the Backspacekey) this should allow you to zero-in on the enemy very quickly. Butremember to switch back to cannons for warning shots. Careless missiles cost lives,and careers.6) Turning takes time. As any good driving instructor will tellyou, you should plan your turns - especially if you’re travelling at overtwice the speed of sound.7) F is for flaps (not an alternative means of propulsion).Engaging these will greatly improve manoeuvring, but at the cost of stability andspeed. Useful for those sharp turns in dogfights.8) Remember your brakes. Just because you can fly at over 1,000mph doesn’t mean you have to. Air brakes (key B) will help slow you down in ahurry, especially when combined with flaps (key F).9) When intercepting, position yourself behind and slightly aboveyour target. That way, when you receive permission to attack you’re readyfor the kill. He’ll still know you’re there, but it’ll be far moredifficult for him to fire back. 10) Go easy on the afterburners - they’ll eat your fuel in amatter of minutes if left on. If you do find yourself in the embarrassing position ofhaving no fuel, panic and then press the E key to switch to your spare tank,that’s if you’ve got one. Oh well, there’s always the ejector seat - ALT Q.

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